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Soaria
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Star Grazer

A one-thumb iPhone arcade game built around close-call scoring, escalating waves and instant retries.

Star Grazer — A one-thumb iPhone arcade game built around close-call scoring, escalating waves and instant retries.
Client
Independent release
Year
2026
Type
App design
Platforms
iPhone
Role
Product design, Game design, iOS development

The challenge

Build a portrait arcade game that feels immediate with one thumb, while giving short runs enough depth to reward practice.

The approach

The controls stay deliberately simple: drag anywhere to move, avoid incoming hazards and graze them closely to build score multipliers. Twelve grazes charge a blast that clears the screen. Eight escalating waves, a visible hitbox, labelled power-ups, a daily challenge and Game Center rankings add variety without complicating the core interaction. Version 1.1 rebuilt the hazards in 3D, added four weapons and a hangar of ships earned by grazing.

Star Grazer gameplay with the ship threading between falling rockets and asteroids
Close-call scoring rewards precise movement.
Star Grazer charged blast ring clearing the screen around the ship
Twelve grazes charge a blast that clears the screen.
Star Grazer hangar with six ships, unlocked by total grazes
The hangar turns every graze into progress.
Star Grazer title screen with Play, Daily Challenge, Leaderboard and Hangar
One shared daily layout for everyone.

The outcome

A free, offline-capable arcade game with fast restarts, no advertising and a scoring system designed for repeat play.

Next project: Super Guppy

Let's build something worth showing off.

Tell me what you're working on. If I'm not the right fit, I'll say so and point you somewhere better.